Projects




Perrros Guardianes
Gameplay programmer
Go through a mysterious world guided by a spiritual dog and discover what awaits you at the end.
A narrative 2D game developed during the Day of the Deaths Game Jam 2024 based on the Mexican tradition of the Day of the Deaths.
What I worked on?
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Programming character controller and dialogue system.
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Configuring game events using Unity’s timelines.
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Fixing bugs and adapting previous code.
Configuring 2D lighting for different game areas
Team size: 7
Project duration: 1 month
3rd place in the game jam.












Tacos VR
Game developer
A VR simulator where you have to prepare and serve typical Mexican tacos.
It's a solo project to learn and practice my skills with the Unity XR toolkit. It's still in development.
What I worked on?
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Design and prototyping cook and serve mechanics.
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Level design and building.
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Scene optimization.
Team size: 1
Project duration: 2 months (so far)
Tidal Scales
Gameplay programmer
Join the fisherman and his travel around the world to fish to the rhythm of the music.
A 3D rhythm game developed for the Game Off 2023 hosted by GitHub.
What I worked on?
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Design and program rhythm system.
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Level design and building.
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Code review.
Team size: 4
Project duration: 1 month
Chaos Park
Game developer
You have been hired to maintain the amusement park in conditions. Will you be able to survive until the end of the day?
A 3D arcade game developed as the final project for a Diploma in game development.
What I worked on?
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Game design and programming.
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Character and level design.
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3D modeling for characters and attractions.
Team size: 1
Project duration: 3 months
Skills

Unity engine
- Profiler
- Asset Management
- Physics
- UI
- Lighting
- Materials and effects
- Audio

Programming
- Object Oriented Programming (OOP)
- Custom Unity components creation
- Unity events
- New and legacy Unity's Input system
- XR Interaction Toolkit
- Scene and code optimization

Soft skills
- Problem-solving
- Effective communication
- Self-taught
- Teamwork
- Proactive
- Attention to detail
- Feedback driven
About Me.
Hi! I’m Eduardo from Mexico
From an early age, I had an interest in technology and programming, especially video games. When I was 14 years old, I got into programming. Eventually, I decided to study a Bachelor of Computer Engineering at the National Autonomous University of Mexico.
I started to study Unity by myself some months before graduation, and after 1 year I managed to get certified as an Associate Unity game Developer, since then it has been a journey.
I’ve participated in game jams where I’ve met and learned from many people involved in the game industry, from pixel artists to narrative writers. Also, I’ve been learning new concepts and technologies to play a better role in projects where I could participate.
As a gameplay programmer, I aim to bring to life the ideas written in a paper, securing a high-quality level and optimization. Although things can be complicated that’s never stopped me. This is the path I chose and the one I want to follow.
Education
National Autonomous University of Mexico
Diploma of Game Development.
January 2023 - August 2023
National Autonomous University of Mexico
Bachelor's degree in Computer Engineering.
2017 - 2021